War Mode PVP/PVE

VAULT+ RUST PLUGIN War Mode PVP/PVE 1.3.15

════ Version 1.3.15 ════

[1.3.15]

WarMode

-Fixed NullReferenceException in CanMountEntity (and any other hook that calls HasBypass) when triggered by an NPC or bot entity with a null or empty UserIDString

-Fixed NullReferenceException in OnTeamMemberInvite when a team member has not yet been assigned a mode

-Fixed NullReferenceException when ElectricSwitch or IndustrialStorageAdaptor entities are targeted (SteeringWheel.Privilege null guard)

-Added 'droppeditems' looting rule — modes can now be configured to restrict picking up items dropped by players of certain modes

-Added 'AlwaysAllowTwigPlacement' setting (default false) — when false, players cannot place building blocks inside bases they cannot attack; when true, twig placement is always allowed regardless of mode rules

-Added 'ZoneExitDelay' to the ZoneManager config (default 3 seconds) — players now wait this many seconds after leaving a forced zone before reverting to their normal mode; re-entering the zone during the delay cancels the revert; set to 0 for immediate revert

-Fixed NullReferenceException in OnEnterZone/OnExitZone when config is not yet loaded

-SimpleStatus integration now uploads mode icons to ImageLibrary via CDN (


) before registering status bars - this is so that SimpleStatus can use the internal custom vitals, which has superior performance compared to the legacy vitals

-Added support for event plugin zone overrides — configure a forced mode per event plugin; the config section for each appears only when that plugin is loaded. Supported plugins: ZigguratEvent (Simil3x), Lighthouse Event (Simil3x), Dangerous Treasures (nivex), Raidable Bases PVP zone (nivex), Raidable Bases PVE zone (nivex), Sputnik (Adem), Convoy Reforged (Adem), Caravan (Adem), Shipwreck (Adem), Gas Station Event (KpucTaJl), Triangulation (KpucTaJl), Supermarket Event (KpucTaJl), Water Event (KpucTaJl), Arctic Base Event (KpucTaJl), Air Event (KpucTaJl), Ferry Terminal Event (KpucTaJl), Operation Fortress (Mevent)

WarMode Rules UI (1.1.1)

-The /rules chat command is now fully configurable via the plugin config (ChatCommand). The hardcoded 'rules' command registration has been removed; set ChatCommand to any value to avoid conflicts with other plugins

WarMode Admin Panel (1.1.3)

-Added 'Allow Twig Placement' toggle to the Settings page

-Added 'Zones' tab (only visible when ZoneManager is installed) for configuring forced-mode zones and zone exit delay in-game

-Added 'Players' tab showing all active players with the ability to switch their mode in-game

-Added 'Events' tab listing all supported event plugins with cycle buttons to set the forced mode for each

════ Version 1.3.15 ════



════ Version 1.3.14 ════

[1.3.14]

WarMode

-Modes now contain a 'modularboats' target type to apply rules for player created boats

-You can optionally configure modes to turn into other modes when players enter the deep sea

-Fix for CanMountEntitySpam

-Performance improvements around several hooks

WarMode Admin Panel

-Updated

════ Version 1.3.14 ════
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