Iris - Dimension Engine

NULLED MC PLUGIN Iris - Dimension Engine 4.3.7-26.1.2-26.3

Changelog:
  • Major, Minor code optimizations
  • Better End portal Finding
  • Better ways of dealing with Dolphin Structures
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Changelog:
  • Stronghold Jigsaw Places properly in all modes.
  • Strongholds and eyes work now
  • Updated to support Latest Overworld
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Changelog:
  • Stability Fixes
  • Updated Pack Zip!
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There was more to this commit but Vatuu committed it to master, so I fast forwarded the branch. This update was more of a WIP update while Jigsaw and other bigger issues/enhancements are fixed
  • Code Cleanup
  • Jigsaw fixes (nothing noticeable)
  • minor tweaks
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Changeling:
  • /Iris Create now applies the Datapacks
  • Longs are parsed properly now, this has implications all over
  • Code optimization
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Changelog:
  • Fixed Loader Issues
  • Added #816
  • Fixed Blockdrop (Needs testing)
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2.3.2-1.19.2
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Reactions: Cherry
Changelog:
The changelog text box does not have enough Characters to describe what changed. Please hug me I'm scared. Here is my best representation

  • Updated Iris Pack for new pack
  • The iris chunk generation speed is using the "Unsafe" system in java 17, allowing us to literally rewrite the vanilla server, bukkit generator, chunk generator, and anything we want. This is on a scale of 1-10 danger levels, a 10. But Cyberpwn wrote it so ill say 4. This crazy fella did some Gypsy magic that im unable to comprehend. (There will be a library for this because of how good it is) And im sure we are breaking some records in terms of generation speed (700% than EWG/RWG, and 430% faster than vanilla 1.12) its, pardon my French- FUCKING FAST.
    And a quote from him:
    Here is an example. Be sure to be as safe as you can with unsafe, because if you missed set faults from your C programming days, you can get them all back again with unsafe....
  • The average Pregenerator speed (that will be available in a future update as its a little buggy right now so we wont implement it JUST yet) is around 450chunks a second on my Ryzen 5900x, Flying around is at 150-300chunks a second.
  • The current pregenerator is NOT as fast as flying (this is funny) so for now you really dont need to pregen unless you want a 'map'. Having said that in a future update The pregenerator will be all fixed up and ready to go, as of now its only like 50-60
  • We now have our own Custom Biome Provider, and just deleted vanillas. so yea.

Support Developer by Buying the plugin: https://www.spigotmc.org/resources/iris-world-gen-custom-biome-colors.84586/
Changelog:
This update is a complex update, But the TLDR: It go faster but might break

  • Added a precache system, This should cache systems and complex structures BEFORE it generates allowing for it to be accessed faster / instant Between a 5-15% performance bump
  • Enhanced the speed of lots of the noise algorithms (10-15% performance bump)
  • 3x'd the cache / load times for a 1-2x performance bump
  • No more Object Drift
  • No more Seed Drift
  • No more Color Drift
  • no more Color, Seed, Biome mismatches
  • Fixed Memory leak post pregen when exploring
Speed Examples: (my cpu, your results may vary)
PREGEN-

Before : 7-15cps
now: 40-250 (in spots)
WALKING ABOUT-
Before: 2-13
now: 30-80

So yea, Lots of updates.

THIS WILL LIKELY BREAK YOUR WORLD IF YOU ARE ON 2.2.17 specifically . If you are on other versions the update will be less problematic, but some issues may happen, a regen is suggested

This is Experimental and you should make a backup before staying on this version as there will maybe be bugs, but to get them fixed we need them reported!

Support Developer by Buying the plugin: https://www.spigotmc.org/resources/iris-world-gen-custom-biome-colors.84586/
Changelog:
  • Fixed Versioning compilation issues
  • Forceblock nolonger Crashes
  • Forceblock Works now (as intended, as far as we can tell)
Support Developer by Buying the plugin: https://www.spigotmc.org/resources/iris-world-gen-custom-biome-colors.84586/
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